About Enthusia

About Enthusia

Enthusia is built around regular survival with more reasons to stay involved. Build a base, hunt for others, trade, fight, join a guild, or just play at your own pace.

Java
enthusia.net
Bedrock
enthusia.net : 19132
World
Permanent, no reset plan
Border
-100k to +100k Overworld
01

Player Trade

The Market gives players a reason to move items, make deals, and recognize regular names.

02

Open Survival

The world is large enough for builders, base hunters, PvPers, farmers, and traders to all matter.

03

Custom Systems

Guilds, duels, KOTH, events, and Market systems give the server more to do without changing what survival is.

World & survival

Permanent World

The world is permanent. Bases, farms, tunnels, ruins, trade routes, and old fights can build up over time instead of disappearing on a season timer.

No land claimsPlayers can build anywhere, but they are responsible for hiding, defending, or rebuilding what they make.
Mostly vanilla wildernessThe main survival world stays close to vanilla.
Large OverworldThe -100k to +100k border gives players enough distance for travel, base hunting, and long-term projects.

PvP & danger

PvP Areas

PvP is part of the server, but it is not only one thing. Some areas are built for cleaner fights, while the wilderness keeps the risk that makes survival interesting.

Main Warzone

Sword, mace, spear, and regular combat. No building or breaking.

Cobweb Box

Utility PvP with limited placed items such as cobwebs, water, buttons, and pressure plates.

Warpit

Building, breaking, carts, explosives, traps, digging, and hole fighting. Resets every few hours.

Wilderness

Full vanilla PvP outside the Warzone, including crystals, anchors, TNT, pearls, and normal combat.

Economy & Market

Raw Gold Economy

The economy runs on raw gold. Players can keep gold in balance, withdraw it, rent Market stalls, and set up trades with other players.

  • Trading is mainly player-run and item-for-item.
  • Guild stalls are part of the long-term social economy.
  • No taxes.

Guilds

Guilds

Guilds give teams a real identity without turning Enthusia into factions. A good guild should feel like a known group on the server, not just a tag before a name.

Player-made teamsGuilds help groups build a name that other players recognize.
Custom progressionGroups can grow over time instead of being just a chat tag.
Market presenceGuilds can become part of trade, KOTH, and server lore.

Events, KOTH & duels

Events & Duels

Events, KOTH, and duels give players more ways to compete when they want a break from normal survival.

Every hourEvents
Every 8 hoursKOTH
Whenever you wantDuels